Moonlighter 2 Perks: All 114 Dungeon Perks by Path

Perk tables transcribed:

Empty cells mean that rarity was not documented for that perk, not that it does not exist. "X" in an effect is replaced by the rarity columns. Poison (Blob-Life) and Bomb (1.0) paths are not in the source tables yet.

Weaponsmith (event room) (12)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Sharpened WillShapness refills x2 faster—————Greatsword
Gunner's EdgeAt minimum Sharpness, deal 2x Gun DMG and your Attack resores more ammo—————Greatsword
Honed BladeMaximum Sharpness increases 2 max Stacks—————Greatsword
Sharp EdgeYour attack Finisher deals +X DMG and does nor decrease Sharpness—————Greatsword
Keen EdgeEach Sharpness level increases 10% DMG but, but Sharpness decays faster—————Greatsword
Infinite EdgeAt Max Sharpness, it does not decrease for 4 sec.—————Greatsword
Duel WithdrawalWhile your Gun ammo capacits is full, each Sharpness level increases DMG by 5%—————Greatsword
Savage MarkThe last Attack of a combo Marks and knocks enemies away—————Gauntlet
Heavy BlowsWhile in Berserkk, your Attack is a heavy blow that deals increased DMG—————Gauntlet
Rising AngerBerserker charges 25% faster—————Gauntlet
Berserker's AttackWhile in Berserk, yout Attack deals +50% DMG—————Gauntlet
Sudden FuryWhile Berserk is charged, your Attack deals +50% DMG. Berserk is discharged after 3 Seconds if unused.—————Gauntlet

Sliver's perks (event room) (6)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Heavy PayoutKilling a Boss grants a additional chest——————
Relic LooterUncommon and Epic chests relics increase 20 Quality——————
Relic HunterCommon relics increase by 40 Quality——————
First Class AdventurerFor the next 3 rooms, chests will offer at least 1 Deluxe relic——————
Quality ControllIncrese 10 Quality of chest relics. Relics cannot be Deluxe——————
Rugged Backpackupon returning to Tresna, gain +2 Quality fir each enemy you have ejected——————

Challenge perks (event room) (12)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Heavy StrideFor the next 3 rooms, move slower. Afterwasrs increase 20% your Attack speed——————
Special PainFor the next 3 rooms, take 10 DMG each time you use your Special. Afterward: +20% Special DMG——————
Phantom PainFor the next 3 encounters, take +5 DMG. Afterward, increase 30% your Attack DMG——————
Trigger DisciplineFor the next 3 encounters, avoid using your Gun. Then, increase 50% Gun DMG——————
Half LifeFor the next 3 rooms, you Max HP os halved. Afterward, increase Max HP by 20——————
Cursed BulletsFor the next 3 encounters, take 10 DMG each time you shot. Then increase 50% Gun capacity——————
UntouchableFor the next 2 encounters, avoid taking DMG. Afterward, increase 20% Crit chance——————
Full Steam AheadFor the next encounter, defeat all enemies within 60 seconds. Afterward, increase 20% your Attack speed.——————
Gentle HikerFor the next 3 rooms, avoid destroying breakables. Afterward, breakables have 20% chance to drop a material——————
Carbonated LoveFor the Next 2 encounters, avoid using your Special. Then, increased your Special DMG by 30%——————
I'm the only GhostYour Gun DMG is incrased by 50%, but all other DMG decreasesby 20%——————
Elite EncountersFrom now on, every encounter includes at least one Elite enemy. Elite anemies drop double materials——————

General (any run) (16)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
In the Heat of BattleAny DMG you deal is increased by +X10%—————
Second WindRefill your HP to X after defeating all enemies in a room———35%——
Healing GreedOpening a chest recovers X HP——7———
DublicityMaterials have X chance to drop in pairs (no Boss Drops)20%40%60%80%100%—
Double Dealcombat Perk pedestals have a X chance to spawn in pairs———40%——
Fortune FinderFrom now on, relics are founf with X Quality346810—
Trap GuardTake X less DMG from traps———60%70%—
Hunter's LuckNon-Crit DMG is increases Crit chance by X. Resets on Crit hit2%3%4%5%6%—
Hunter's InstinctIncrease +X Crit chance and +X Crit DMG—15% chance 20%DMG20% Chance 30% DMG———
Iron SkinGain X Shield upon entering a room (max 9)12345—
Band-AidMax HP increases +X and resore X of your missing current HP—20 HP 10% heal————
Unblemished warriorWhile at X or higher, yout Special deals +X DMG90% 30%90% 35%————
Vamp PackEjecting an enemy heals you for X12345—
The Greater the HeightsElite enemies enter Rupture at X Health———40%——
Close Quarters HunterCrit DMG is increases +X for every X of missing Gun ammo——0,4% 1% missing———
Trap BaneEnemies tale +X DMG from traps—60%————

Fire / Ignite path (12)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
CombustionWhen Ignite ends, the enemy explodes, dealing X DMG2030405060—
Flame RushAfter defeating an enemy, deal +X DMG for 5 seconds20%25%30%35%40%—
Double BurnIgnite can applied twice, with the second stack dealing X DMG20%40%60%80%100%—
Ember BombAttacking ignited enemies with your backpack causes them to explode, dealing X DMG—4050———
Burning ShotsYour Gun deals +X DMG and inflicts Ignite—35%40%45%——
Scorching SpecialYour Special Deals +X Dmg and inflicrs Ignite10%15%20%25%30%—
Unblemished WarriorWhile at 90% HP or higher, your Special Deals +X DMG——40%———
Blazing AttackYour Attack Deals +X DMG and inflicts Ignite———35%——
Lingering FlamesIgnite deals +X DMG and lasts longer—40%——100%—
Shared FlameWhile X or more enemies are ignited, deal +X DNG——3 35%———
WildfireIgnite deals+X DMG for each Ignited enemy——60%———
Fire PreyIgnited enemies have +X chance to take Crit DMG10%—————

Ice path (4)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Galactic ShotYour Gun deals +X DMG and applies X Ice stacks———45% / 3 stacks——
Frezzing SpecialYour Special deals +X DMG and Applies X Ice Stacks10% DMG 1 stack35% DMG 2 Stacks————
Frost AttackYour Attack deals +X DMG and applies X Ice stacks20% 2Stacks—————
Cold in the BonesWhen Ice ends, only X stacks are consumed54321—

Foam path (8)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Chain ReactionWhen Foam exploades, all other Foam-afflicted enemies also explode with +X DMG——40%———
Water GunFoam only explodes from Gun shots, but ist DMG is increased by +X——————
Foam ContagionFoam-afflictes enemies inflicr Foam to neatby enemies every X seconds——2———
Pop ShotsYour Gun deals +X DMG and inflicts Foam—30%——50%—
Bubble SpecialYour Spezial deals +X DMG and inflicts Foam——20%———
Foam AttackYour Attack deals X DMG and inflicts Foam—25%————
Premature PopFoam explodes X seconds earlier———2——
PressurizedFoam takes an additional X seconds to explode, but deals +X DNG—2 sec 70%————

Thunder path (6)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
SurgeDefeating an enemy has a X chance to cast a Thunder10%15%————
EfficiencyCasting a Thunder requires X less charges—20————
Double StrikeThunder has a X chance to hit twice—20%————
Storn SlamWhile you have X or more charges, attacking with your backpack casts a Thunder—80————
Volt SpecialYour special grants X Thunder stacks—8————
Static AttackYour Attack grants X Thunder stacks——1822——

Wound path (10)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Contagious WoundWound is also inflicted to nearby enemies with X DMG20%40%60%80%100%—
Echo BladeReplica has a X chance to deal Wound DMG———25%——
First BloodAfter indlicting Wound, the first hit deals +X DMG20%——80%——
Scarlet GunYour Gun deals +X DMG and inflicts Wound30%35%40%45%50%—
Crimson SpecialYour Special deals +X DMG and inflicts Wound10%25%20%25%30%—
SeveranceYour Special removes Wound and deals X Replica DMG——4 times5 times6 times—
Wound AttackYour Attack deals +X DMG and inflicts Wound——30%35%——
Critical WoundWound has X critical chance10%20%30%40%50%—
Wound MasterWound lasts X seconds and Replica DMG is increases by X3sec 3DMG—————
Damage EchoReplica DMG increases by X for each consecutive hit. Resets when Wound ends——3———

Combination perks (5)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
FrostburnIgnite applies 1 Ice stack per instance of DMG——————
Foam WoundReplica increases Foam Explosion DMG by 5——————
FrostbiteIce increases Replica DMG by 10 until Wound ends——————
Sparking FoamApplying Foam Adds 25 Thuner stacks——————
Foam BlazeFoam explosions remove ignite and increase Foam DMG by +200%——————

Spikes (trap) (9)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Razor SpikesSpikes have a  X chance to become Super Spikes10%—————
ThornfallDefeating an enemy cast X Spikes12345—
Foam SpikesSpikes deal +X DMG and inflict Foam10%20%30%40%50%—
Frost SpikesSpkes deal + x DMG and applay X Ice stacks——1% / 30 stacks———
Fire ThornsSpikes deal X DMG and inflict Ignite10%20%30%40%50%—
Wound———————
Thunder———————
Double ThornsCast 2 Spikes, but their DMG is reduced by X40%35%30%25%20%—
ReboundSpikes have a X chance to rebound—20%————

Genie (trap) (5)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
Lucky GenieDefating an enemy has a X chance to spwn a Genie20%—40%———
Spiritual HealthWhen a Genie Disappears, recover X HP23456—
Genie Communityhould up to +X Genies and increase thier duration by +X Seconds——2 / 3sec—2 5sec—
Sharp GenieGenies deal +X DMG and inflict Wound—40%————
Foam GenieGenies deal +X DMG and inflict Foam——60%———

Taser (trap) (9)

PerkEffectCommonUncommonRareEpicLegendaryWeapon
JumpstartTaser nearly charged when entering a roomall tiers—————
Dazed and ConfusedTaser-afflicted enemis take +X DMG10%20%30%40%50%—
Poison ShockTasers deal X DMG per second2——8——
Wound TaserTaser inflicts Wound every X Seconds———2——
Frost TaserTaser Applies X Ice Stacks per second——3—1—
Fire———————
Storm TaserTaser applies X thunder charges per second4—————
foam———————
Dual ShockTarget two enemies and last +X10%20%30%40%50%—

Paths without published tables

Perk questions

Which perk path is best?

Creator consensus from the money-run guides: Thunder for area damage, Ignite and Wound as solid attack modifiers, and never Foam. Keep one path on the weapon and a different one on the gun, and take the same path again rather than mixing.

Do run perks carry over?

No. Combat pedestal perks last for the current run only. Permanent power comes from Tresna: weapons, armor, patches, potions, research and shop levels.

What are the trap perks?

Spikes, Genie and Taser perks modify environmental traps. Traps are rare, single-use and absent in boss fights, so most guides tell you to skip these unless nothing better is offered.

Where are the Poison and Bomb perks?

The Poison path (Blob-Life, May 2026) applies a damage-over-time that grows with each tick but has a short duration, and the Bomb path (1.0) marks enemies to detonate after enough hits. Neither has had its individual perk values published, so they are described but not tabulated.

Sources

Perk names and values: the Perks page of the Moonlighter wiki (Fandom), transcribed on 2026-09-03; path descriptions: EA Progress #2, Greed & Glory, EA Progress #4, Blob-Life and 1.0 announcements on Steam; path advice: creator money-run guides (Nov 2025).