Moonlighter 2 Shop Guide: Levels, Perks, Bloblets & Selling
Shop systems verified:
Shop levels
| Level | When | Cost | What you get |
|---|---|---|---|
| Level 2 | After Endless Vault challenge 2 | 25,000 gold | 5×2 carpet with one furniture slot, two extra showcases, bigger storage, 34BX03 service level 2 |
| Level 3 | After Endless Vault challenge 4 | 50,000 gold | Second 5×4 carpet, four extra showcases, two furniture slots, more storage, 34BX03 level 3 |
| Level 4 | After Endless Vault challenge 6 (Blob-Life update) | 150,000 gold | Another 5×2 carpet with two showcases and one furniture slot, more storage, 34BX03 tier 4 |
| Level 5 | Version 1.0 | Not published | One more Bloblet slot and one more cosmetic placement slot |
Level 1 is the starting shop: one large carpet with two furniture slots. Furniture and showcases can only be placed on carpets.
Price bands and the perk meter
Each relic has a base value; the price you set is judged against four bands. Cheap sells instantly and still fills the meter; Perfect is the sweet spot and its top value carries the red Perfect Stamp; Expensive pays more but earns no perk progress; Overpriced is refused by ordinary customers. Wealthy customers pay beyond Expensive, and the sale price is multiplied by the relic's quality. Every base price is on the relic price table.
The reliable rhythm from creator guides: sell cheap Commons first to fill the meter and pick perks, then unload Epics and Legendaries at Perfect or Expensive once perks such as "+20% to Legendary prices" are active.
Shop perks
| Perk | Effect |
|---|---|
| Bet on Blue | Gain 1 Boost now; Boost effect +25 gold |
| Bet on Red | Gain 1 Charm; Charm effect +10% |
| Normal is Underrated | All Common relics +10% value |
| Open Ears | All deals get +1 skill slot |
| Flash Offer | Next deal has a +200 gold Boost effect |
| South Magnetic Pole | Each sale using only Boost skills raises Charm effect by +5% |
Only the six perks documented on the wiki are listed; Wild Card (use 10 different shop perks) confirms there are more.
Customers and events
- Culture days raise the value of every relic from one dimension; rarity days raise demand for one rarity. Both are shown on the calendar, so hold Epics and Legendaries for them.
- Special customers: Tresna residents (Andrei, Zenon and others) each bring a unique bonus; Zenon buys a relic at double price.
- Haggle customers (K33P3R level 4): two customers fight over a relic with different offers and you choose the buyer.
- Popularity: relics from a dimension you have not sold in a while gain popularity and sell for a little more.
- Disasters such as dirty floors appear mid-day; cleaning them rewards Blob Vouchers.
Bloblets
Bloblets arrived with the Blob-Life update. Complete the rescue mini-quest for Zane Jane (a Bloblet hides near the spot where you first arrived in Tresna) to open the PetSeller. Bloblet coins are limited: one from the quest and five per floor, thirty in total on the Early Access build. Twelve Bloblets were available then, each giving a temporary shop bonus such as higher relic value or better tips when petted once per trading day. Shop Level 5 (1.0) adds a second Bloblet slot; rescuing 20 and adopting them all are achievements.
34BX03 and cosmetics
Ms. Scratch gives you the robot 34BX03 after your first successful trading day. It rearranges decorations, furniture and showcases and doubles as storage; its service tiers unlock with shop levels. Blob Vouchers buy random cosmetics from Ms. Scratch, and after the sixth Endless Vault challenge her premium decoration board offers 15 unique decorations tied to challenges.
Shop questions
How do I open the shop?
Interact with the key device by the door during the day. A notification now tells you when the shop cannot be opened at night (Patch 1). Unsold relics stay on their showcases when the day ends.
What do Boost and Charm do?
Closing a sale gives you one of them. Boost adds a fixed amount of gold to a relic; Charm adds a percentage of its price. Shop perks like Bet on Blue and Bet on Red make one or the other stronger.
What are Aromas?
Since Blob-Life, selling relics at a Cheap price can make a machine in the shop drop one of three random Aromas. Apply it to a showcase for a passive effect until the shop closes.
Can I bring relics from the shop back into a dungeon?
Yes, but since Patch 1 they lose all quality when you do, and the game warns you first.
Sources
Shop levels and costs, events, Bloblet coins and premium decorations: a community 100% guide (build 0.19.30.1); perks, Boost and Charm: the Moonlighter wiki (Fandom); Aromas, Haggle customers, price hints, Shop Level 5: Blob-Life and 1.0 patch notes; selling rhythm: creator beginner guides (Nov 2025).