Moonlighter 2 Shop Guide: Levels, Perks, Bloblets & Selling

Shop systems verified:

Shop levels

LevelWhenCostWhat you get
Level 2After Endless Vault challenge 225,000 gold5×2 carpet with one furniture slot, two extra showcases, bigger storage, 34BX03 service level 2
Level 3After Endless Vault challenge 450,000 goldSecond 5×4 carpet, four extra showcases, two furniture slots, more storage, 34BX03 level 3
Level 4After Endless Vault challenge 6 (Blob-Life update)150,000 goldAnother 5×2 carpet with two showcases and one furniture slot, more storage, 34BX03 tier 4
Level 5Version 1.0Not publishedOne more Bloblet slot and one more cosmetic placement slot

Level 1 is the starting shop: one large carpet with two furniture slots. Furniture and showcases can only be placed on carpets.

Price bands and the perk meter

Each relic has a base value; the price you set is judged against four bands. Cheap sells instantly and still fills the meter; Perfect is the sweet spot and its top value carries the red Perfect Stamp; Expensive pays more but earns no perk progress; Overpriced is refused by ordinary customers. Wealthy customers pay beyond Expensive, and the sale price is multiplied by the relic's quality. Every base price is on the relic price table.

The reliable rhythm from creator guides: sell cheap Commons first to fill the meter and pick perks, then unload Epics and Legendaries at Perfect or Expensive once perks such as "+20% to Legendary prices" are active.

Shop perks

PerkEffect
Bet on BlueGain 1 Boost now; Boost effect +25 gold
Bet on RedGain 1 Charm; Charm effect +10%
Normal is UnderratedAll Common relics +10% value
Open EarsAll deals get +1 skill slot
Flash OfferNext deal has a +200 gold Boost effect
South Magnetic PoleEach sale using only Boost skills raises Charm effect by +5%

Only the six perks documented on the wiki are listed; Wild Card (use 10 different shop perks) confirms there are more.

Customers and events

Bloblets

Bloblets arrived with the Blob-Life update. Complete the rescue mini-quest for Zane Jane (a Bloblet hides near the spot where you first arrived in Tresna) to open the PetSeller. Bloblet coins are limited: one from the quest and five per floor, thirty in total on the Early Access build. Twelve Bloblets were available then, each giving a temporary shop bonus such as higher relic value or better tips when petted once per trading day. Shop Level 5 (1.0) adds a second Bloblet slot; rescuing 20 and adopting them all are achievements.

34BX03 and cosmetics

Ms. Scratch gives you the robot 34BX03 after your first successful trading day. It rearranges decorations, furniture and showcases and doubles as storage; its service tiers unlock with shop levels. Blob Vouchers buy random cosmetics from Ms. Scratch, and after the sixth Endless Vault challenge her premium decoration board offers 15 unique decorations tied to challenges.

Shop questions

How do I open the shop?

Interact with the key device by the door during the day. A notification now tells you when the shop cannot be opened at night (Patch 1). Unsold relics stay on their showcases when the day ends.

What do Boost and Charm do?

Closing a sale gives you one of them. Boost adds a fixed amount of gold to a relic; Charm adds a percentage of its price. Shop perks like Bet on Blue and Bet on Red make one or the other stronger.

What are Aromas?

Since Blob-Life, selling relics at a Cheap price can make a machine in the shop drop one of three random Aromas. Apply it to a showcase for a passive effect until the shop closes.

Can I bring relics from the shop back into a dungeon?

Yes, but since Patch 1 they lose all quality when you do, and the game warns you first.

Sources

Shop levels and costs, events, Bloblet coins and premium decorations: a community 100% guide (build 0.19.30.1); perks, Boost and Charm: the Moonlighter wiki (Fandom); Aromas, Haggle customers, price hints, Shop Level 5: Blob-Life and 1.0 patch notes; selling rhythm: creator beginner guides (Nov 2025).